> XR Software Engineer
Lecture based Immersive learning
Lecture based Immersive learning
Iteration 1: Functionality Concept
Iteration 2: Moving in Ramps
Iteration 3: Multiplayer Setup
Physics concepts in traditional settings is challenging
Real-time interactive learning tools are limited
XR Simulation Development
Collaborative XR simulations in Unity + C#
Physics students engaged in interactive learning
Instructors guiding real-time physics experiments
Lack of apps for validating Newtonian mechanics
Real time physics interactionj
Implemented force vectors, velocity, and acceleration visualizations
Enabled users to validate Newtonian mechanics through direct manipulation
45% improvement in understanding
+80% improvement in iteration to deployment efficiency
Validated learning outcomes through testing and feedback
Conducted user testing with students and instructors
Refined physics accuracy, XR controls, and UI to improve user experience and engagement
> Project Accomplished
> Concept
Integrate Physics principles into interactive form of learning for STEM courses
> Software
3D Environment built using Unity and C# programming for interaction
> Headset
Built the application for Meta Quest HMD
> 3D Environment
> Motion Pseudocode